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Text File  |  2001-11-09  |  40KB  |  1,812 lines

  1. version=11.000000;
  2. class Mission
  3. {
  4.     addOns[]=
  5.     {
  6.         "BMP2",
  7.         "6G30",
  8.         "BRDM"            
  9.     };
  10.     randomSeed=14735363.000000;
  11.     class Intel
  12.     {
  13.         briefingName="Conquerors (1-9)";
  14.         hour=11.000000;
  15.         minute=55.000000;
  16.     };
  17.     class Groups
  18.     {
  19.         items=15.000000;
  20.         class Item0
  21.         {
  22.             side="WEST";
  23.             class Vehicles
  24.             {
  25.                 items=3.000000;
  26.                 class Item0
  27.                 {
  28.                     position[]={WIZVAR_start_X,WIZVAR_start_Y,WIZVAR_start_Z+30};
  29.                     azimut=(WIZVAR_base1_X - WIZVAR_start_X) atan2 (WIZVAR_base1_Z - WIZVAR_start_Z+30);
  30.                     special="NONE";
  31.                     id=0.000000;
  32.                     side="WEST";
  33.                     vehicle="M1Abrams";
  34.                     player="PLAY CDG";
  35.                     leader=1.000000;
  36.                     skill=0.826678;
  37.                     text="ut1";
  38.                     markers[]={};
  39.                 };
  40.                 class Item1
  41.                 {
  42.                     position[]={WIZVAR_start_X-20,WIZVAR_start_Y,WIZVAR_start_Z};
  43.                     azimut=(WIZVAR_base1_X - WIZVAR_start_X-20) atan2 (WIZVAR_base1_Z - WIZVAR_start_Z);
  44.                     special="NONE";
  45.                     id=10.000000;
  46.                     side="WEST";
  47.                     vehicle="M1Abrams";
  48.                     player="PLAY CDG";
  49.                     skill=0.726678;
  50.                     text="ut3";
  51.                     markers[]={};
  52.                 };
  53.                 class Item2
  54.                 {
  55.                     position[]={WIZVAR_start_X+20,WIZVAR_start_Y,WIZVAR_start_Z};
  56.                     azimut=(WIZVAR_base1_X - WIZVAR_start_X+20) atan2 (WIZVAR_base1_Z - WIZVAR_start_Z);
  57.                     special="NONE";
  58.                     id=11.000000;
  59.                     side="WEST";
  60.                     vehicle="M1Abrams";
  61.                     player="PLAY CDG";
  62.                     skill=0.826678;
  63.                     text="ut2";
  64.                     markers[]={};
  65.                 };
  66.             };
  67.             class Waypoints
  68.             {
  69.                 items=3.000000;
  70.                 class Item0
  71.                 {
  72.                     position[]={WIZVAR_base1_X,WIZVAR_base1_Y,WIZVAR_base1_Z+10};
  73.                     description="@STRCAMP_w1";
  74.                     synchronizations[]={0};
  75.                     class Effects
  76.                     {
  77.                     };
  78.                     showWP="NEVER";
  79.                 };
  80.                 class Item1
  81.                 {
  82.                     position[]={WIZVAR_base2_X,WIZVAR_base2_Y,WIZVAR_base2_Z-10};
  83.                     description="@STRCAMP_w2";
  84.                     synchronizations[]={};
  85.                     class Effects
  86.                     {
  87.                     };
  88.                     showWP="NEVER";
  89.                 };
  90.                 class Item2
  91.                 {
  92.                     position[]={WIZVAR_base2_X+2,WIZVAR_base2_Y,WIZVAR_base2_Z-10};
  93.                     type="HOLD";
  94.                     synchronizations[]={};
  95.                     class Effects
  96.                     {
  97.                     };
  98.                     showWP="NEVER";
  99.                 };
  100.             };
  101.         };
  102.         class Item1
  103.         {
  104.             side="EAST";
  105.             class Vehicles
  106.             {
  107.                 items=9.000000;
  108.                 class Item0
  109.                 {
  110.                     position[]={WIZVAR_base1_X,WIZVAR_base1_Y,WIZVAR_base1_Z+10};
  111.                     azimut=440.447083;
  112.                     id=1.000000;
  113.                     side="EAST";
  114.                     vehicle="OfficerE";
  115.                     leader=1.000000;
  116.                     rank="SERGEANT";
  117.                     skill=0.788958;
  118.                     text="cv";
  119.                     markers[]={};
  120.                 };
  121.                 class Item1
  122.                 {
  123.                     position[]={WIZVAR_base1_X,WIZVAR_base1_Y,WIZVAR_base1_Z+11};
  124.                     azimut=440.447083;
  125.                     id=2.000000;
  126.                     side="EAST";
  127.                     vehicle="SoldierEMG";
  128.                     rank="CORPORAL";
  129.                     skill=0.852581;
  130.                     text="c1";
  131.                     markers[]={};
  132.                 };
  133.                 class Item2
  134.                 {
  135.                     position[]={WIZVAR_base1_X,WIZVAR_base1_Y,WIZVAR_base1_Z+12};
  136.                     azimut=440.447083;
  137.                     id=3.000000;
  138.                     side="EAST";
  139.                     vehicle="SoldierEG";
  140.                     rank="CORPORAL";
  141.                     skill=0.333333;
  142.                     text="c2";
  143.                     markers[]={};
  144.                 };
  145.                 class Item3
  146.                 {
  147.                     position[]={WIZVAR_base1_X,WIZVAR_base1_Y,WIZVAR_base1_Z+12};
  148.                     azimut=440.447083;
  149.                     id=4.000000;
  150.                     side="EAST";
  151.                     vehicle="SoldierELAW";
  152.                     rank="CORPORAL";
  153.                     skill=0.780961;
  154.                     text="c3";
  155.                     markers[]={};
  156.                 };
  157.                 class Item4
  158.                 {
  159.                     position[]={WIZVAR_base1_X,WIZVAR_base1_Y,WIZVAR_base1_Z+13};
  160.                     azimut=440.447083;
  161.                     id=5.000000;
  162.                     side="EAST";
  163.                     vehicle="SoldierELAW";
  164.                     rank="CORPORAL";
  165.                     skill=0.333333;
  166.                     text="c4";
  167.                     markers[]={};
  168.                 };
  169.                 class Item5
  170.                 {
  171.                     position[]={WIZVAR_base1_X,WIZVAR_base1_Y,WIZVAR_base1_Z+14};
  172.                     azimut=440.447083;
  173.                     id=6.000000;
  174.                     side="EAST";
  175.                     vehicle="SoldierEMG";
  176.                     skill=0.200000;
  177.                     text="c5";
  178.                     markers[]={};
  179.                 };
  180.                 class Item6
  181.                 {
  182.                     position[]={WIZVAR_base1_X,WIZVAR_base1_Y,WIZVAR_base1_Z+15};
  183.                     azimut=440.447083;
  184.                     id=7.000000;
  185.                     side="EAST";
  186.                     vehicle="SoldierEAT";
  187.                     skill=0.826678;
  188.                     text="c6";
  189.                     markers[]={};
  190.                 };
  191.                 class Item7
  192.                 {
  193.                     position[]={WIZVAR_base1_X,WIZVAR_base1_Y,WIZVAR_base1_Z+16};
  194.                     azimut=440.447083;
  195.                     id=8.000000;
  196.                     side="EAST";
  197.                     vehicle="SoldierEB";
  198.                     skill=0.701343;
  199.                     text="c7";
  200.                     markers[]={};
  201.                 };
  202.                 class Item8
  203.                 {
  204.                     position[]={WIZVAR_base1_X,WIZVAR_base1_Y,WIZVAR_base1_Z+17};
  205.                     azimut=440.446655;
  206.                     id=9.000000;
  207.                     side="EAST";
  208.                     vehicle="SoldierEB";
  209.                     skill=0.200000;
  210.                     markers[]={};
  211.                 };
  212.             };
  213.             class Waypoints
  214.             {
  215.                 items=6.000000;
  216.                 class Item0
  217.                 {
  218.                     position[]={WIZVAR_base1_X+2,WIZVAR_base1_Y,WIZVAR_base1_Z+10};
  219.                     placement=60.000000;
  220.                     combat="SAFE";
  221.                     synchronizations[]={};
  222.                     class Effects
  223.                     {
  224.                     };
  225.                     showWP="NEVER";
  226.                 };
  227.                 class Item1
  228.                 {
  229.                     position[]={WIZVAR_base1_X+4,WIZVAR_base1_Y,WIZVAR_base1_Z+10};
  230.                     placement=60.000000;
  231.                     combatMode="RED";
  232.                     speed="FULL";
  233.                     combat="COMBAT";
  234.                     synchronizations[]={};
  235.                     class Effects
  236.                     {
  237.                     };
  238.                     showWP="NEVER";
  239.                 };
  240.                 class Item2
  241.                 {
  242.                     position[]={WIZVAR_base1_X+6,WIZVAR_base1_Y,WIZVAR_base1_Z+10};
  243.                     placement=60.000000;
  244.                     synchronizations[]={};
  245.                     class Effects
  246.                     {
  247.                     };
  248.                     showWP="NEVER";
  249.                 };
  250.                 class Item3
  251.                 {
  252.                     position[]={WIZVAR_base1_X+8,WIZVAR_base1_Y,WIZVAR_base1_Z+10};
  253.                     placement=60.000000;
  254.                     synchronizations[]={};
  255.                     class Effects
  256.                     {
  257.                     };
  258.                     showWP="NEVER";
  259.                 };
  260.                 class Item4
  261.                 {
  262.                     position[]={WIZVAR_base1_X+10,WIZVAR_base1_Y,WIZVAR_base1_Z+10};
  263.                     placement=60.000000;
  264.                     synchronizations[]={};
  265.                     class Effects
  266.                     {
  267.                     };
  268.                     showWP="NEVER";
  269.                 };
  270.                 class Item5
  271.                 {
  272.                     position[]={WIZVAR_base1_X+12,WIZVAR_base1_Y,WIZVAR_base1_Z+10};
  273.                     placement=60.000000;
  274.                     type="SAD";
  275.                     synchronizations[]={};
  276.                     class Effects
  277.                     {
  278.                     };
  279.                     showWP="NEVER";
  280.                 };
  281.             };
  282.         };
  283.         class Item2
  284.         {
  285.             side="EAST";
  286.             class Vehicles
  287.             {
  288.                 items=1.000000;
  289.                 class Item0
  290.                 {
  291.                     position[]={WIZVAR_base1_X+0.5,WIZVAR_base1_Y,WIZVAR_base1_Z-20};
  292.                     azimut=502.853302;
  293.                     id=14.000000;
  294.                     side="EAST";
  295.                     vehicle="BMP2";
  296.                     leader=1.000000;
  297.                     rank="CORPORAL";
  298.                     skill=0.500000;
  299.                     markers[]={};
  300.                 };
  301.             };
  302.             class Waypoints
  303.             {
  304.                 items=1.000000;
  305.                 class Item0
  306.                 {
  307.                     position[]={WIZVAR_base1_X+5,WIZVAR_base1_Y,WIZVAR_base1_Z-25};
  308.                     type="HOLD";
  309.                     synchronizations[]={};
  310.                     class Effects
  311.                     {
  312.                     };
  313.                     showWP="NEVER";
  314.                 };
  315.             };
  316.         };
  317.         class Item3
  318.         {
  319.             side="EAST";
  320.             class Vehicles
  321.             {
  322.                 items=2.000000;
  323.                 class Item0
  324.                 {
  325.                     position[]={WIZVAR_base1_X-3,WIZVAR_base1_Y,WIZVAR_base1_Z+46};
  326.                     azimut=146.356033;
  327.                     id=18.000000;
  328.                     side="EAST";
  329.                     vehicle="SoldierEB";
  330.                     leader=1.000000;
  331.                     rank="CORPORAL";
  332.                     skill=0.500000;
  333.                     markers[]={};
  334.                 };
  335.                 class Item1
  336.                 {
  337.                     position[]={WIZVAR_base1_X-3,WIZVAR_base1_Y,WIZVAR_base1_Z+45};
  338.                     azimut=456.585846;
  339.                     id=19.000000;
  340.                     side="EAST";
  341.                     vehicle="SoldierECrew";
  342.                     skill=0.500000;
  343.                     markers[]={};
  344.                 };
  345.             };
  346.             class Waypoints
  347.             {
  348.                 items=6.000000;
  349.                 class Item0
  350.                 {
  351.                     position[]={WIZVAR_base1_X+2,WIZVAR_base1_Y,WIZVAR_base1_Z+46};
  352.                     placement=80.000000;
  353.                     synchronizations[]={};
  354.                     class Effects
  355.                     {
  356.                     };
  357.                     showWP="NEVER";
  358.                 };
  359.                 class Item1
  360.                 {
  361.                     position[]={WIZVAR_base1_X+4,WIZVAR_base1_Y,WIZVAR_base1_Z+46};
  362.                     placement=80.000000;
  363.                     synchronizations[]={};
  364.                     class Effects
  365.                     {
  366.                     };
  367.                     showWP="NEVER";
  368.                 };
  369.                 class Item2
  370.                 {
  371.                     position[]={WIZVAR_base1_X+6,WIZVAR_base1_Y,WIZVAR_base1_Z+46};
  372.                     placement=80.000000;
  373.                     synchronizations[]={};
  374.                     class Effects
  375.                     {
  376.                     };
  377.                     showWP="NEVER";
  378.                 };
  379.                 class Item3
  380.                 {
  381.                     position[]={WIZVAR_base1_X+8,WIZVAR_base1_Y,WIZVAR_base1_Z+46};
  382.                     placement=80.000000;
  383.                     synchronizations[]={};
  384.                     class Effects
  385.                     {
  386.                     };
  387.                     showWP="NEVER";
  388.                 };
  389.                 class Item4
  390.                 {
  391.                     position[]={WIZVAR_base1_X+10,WIZVAR_base1_Y,WIZVAR_base1_Z+46};
  392.                     placement=80.000000;
  393.                     synchronizations[]={};
  394.                     class Effects
  395.                     {
  396.                     };
  397.                     showWP="NEVER";
  398.                 };
  399.                 class Item5
  400.                 {
  401.                     position[]={WIZVAR_base1_X+12,WIZVAR_base1_Y,WIZVAR_base1_Z+46};
  402.                     placement=80.000000;
  403.                     synchronizations[]={};
  404.                     class Effects
  405.                     {
  406.                     };
  407.                     showWP="NEVER";
  408.                 };
  409.             };
  410.         };
  411.         class Item4
  412.         {
  413.             side="EAST";
  414.             class Vehicles
  415.             {
  416.                 items=1.000000;
  417.                 class Item0
  418.                 {
  419.                     position[]={WIZVAR_base1_X + ((sqrt((WIZVAR_base1_X-WIZVAR_base2_X)^2 + (WIZVAR_base1_Z-WIZVAR_base2_Z)^2))/2)*cos(((WIZVAR_base2_X - WIZVAR_base1_X) atan2 (WIZVAR_base2_Z - WIZVAR_base1_Z))-90), WIZVAR_base1_Y, WIZVAR_base1_Z + ((sqrt((WIZVAR_base1_X-WIZVAR_base2_X)^2 + (WIZVAR_base1_Z-WIZVAR_base2_Z)^2))/2)*sin(((WIZVAR_base2_X - WIZVAR_base1_X) atan2 (WIZVAR_base2_Z - WIZVAR_base1_Z))+90)};
  420.                     azimut=-109.564003;
  421.                     id=21.000000;
  422.                     side="EAST";
  423.                     vehicle="T72";
  424.                     leader=1.000000;
  425.                     skill=0.600000;
  426.                     fuel=0.900000;
  427.                     text="rt8";
  428.                     markers[]={};
  429.                     init="this allowfleeing 0";
  430.                 };
  431.             };
  432.             class Waypoints
  433.             {
  434.                 items=1.000000;
  435.                 class Item0
  436.                 {
  437.                     position[]={WIZVAR_base1_X + 10 + ((sqrt((WIZVAR_base1_X-WIZVAR_base2_X)^2 + (WIZVAR_base1_Z-WIZVAR_base2_Z)^2))/2)*cos(((WIZVAR_base2_X - WIZVAR_base1_X) atan2 (WIZVAR_base2_Z - WIZVAR_base1_Z))-90), WIZVAR_base1_Y, WIZVAR_base1_Z + ((sqrt((WIZVAR_base1_X-WIZVAR_base2_X)^2 + (WIZVAR_base1_Z-WIZVAR_base2_Z)^2))/2)*sin(((WIZVAR_base2_X - WIZVAR_base1_X) atan2 (WIZVAR_base2_Z - WIZVAR_base1_Z))+90)};
  438.                     type="GUARD";
  439.                     synchronizations[]={};
  440.                     class Effects
  441.                     {
  442.                     };
  443.                     showWP="NEVER";
  444.                 };
  445.             };
  446.         };
  447.         class Item5
  448.         {
  449.             side="EAST";
  450.             class Vehicles
  451.             {
  452.                 items=5.000000;
  453.                 class Item0
  454.                 {
  455.                     position[]={WIZVAR_base1_X+220,WIZVAR_base1_Y,WIZVAR_base1_Z-170};
  456.                     azimut=185.813354;
  457.                     id=22.000000;
  458.                     side="EAST";
  459.                     vehicle="OfficerE";
  460.                     leader=1.000000;
  461.                     rank="LIEUTNANT";
  462.                     skill=0.700000;
  463.                     markers[]={};
  464.                 };
  465.                 class Item1
  466.                 {
  467.                     position[]={WIZVAR_base1_X+220,WIZVAR_base1_Y,WIZVAR_base1_Z-169};
  468.                     azimut=185.813004;
  469.                     id=23.000000;
  470.                     side="EAST";
  471.                     vehicle="SoldierELAW";
  472.                     rank="CORPORAL";
  473.                     skill=0.700000;
  474.                     markers[]={};
  475.                 };
  476.                 class Item2
  477.                 {
  478.                     position[]={WIZVAR_base1_X+220,WIZVAR_base1_Y,WIZVAR_base1_Z-168};
  479.                     azimut=185.813004;
  480.                     id=24.000000;
  481.                     side="EAST";
  482.                     vehicle="SoldierEB";
  483.                     rank="CORPORAL";
  484.                     skill=0.700000;
  485.                     markers[]={};
  486.                 };
  487.                 class Item3
  488.                 {
  489.                     position[]={WIZVAR_base1_X+220,WIZVAR_base1_Y,WIZVAR_base1_Z-167};
  490.                     azimut=185.813354;
  491.                     id=25.000000;
  492.                     side="EAST";
  493.                     vehicle="SoldierEG";
  494.                     rank="CORPORAL";
  495.                     skill=0.700000;
  496.                     markers[]={};
  497.                 };
  498.                 class Item4
  499.                 {
  500.                     position[]={WIZVAR_base1_X+220,WIZVAR_base1_Y,WIZVAR_base1_Z-166};
  501.                     azimut=185.813354;
  502.                     id=26.000000;
  503.                     side="EAST";
  504.                     vehicle="SoldierELAW";
  505.                     rank="CORPORAL";
  506.                     skill=0.700000;
  507.                     markers[]={};
  508.                 };
  509.             };
  510.             class Waypoints
  511.             {
  512.                 items=3.000000;
  513.                 class Item0
  514.                 {
  515.                     position[]={WIZVAR_base1_X+218,WIZVAR_base1_Y,WIZVAR_base1_Z-170};
  516.                     placement=60.000000;
  517.                     synchronizations[]={};
  518.                     class Effects
  519.                     {
  520.                     };
  521.                     timeoutMin=20.000000;
  522.                     timeoutMid=30.000000;
  523.                     timeoutMax=40.000000;
  524.                     showWP="NEVER";
  525.                 };
  526.                 class Item1
  527.                 {
  528.                     position[]={WIZVAR_base1_X-70,WIZVAR_base1_Y,WIZVAR_base1_Z-120};
  529.                     placement=60.000000;
  530.                     synchronizations[]={};
  531.                     class Effects
  532.                     {
  533.                     };
  534.                     timeoutMin=20.000000;
  535.                     timeoutMid=30.000000;
  536.                     timeoutMax=40.000000;
  537.                     showWP="NEVER";
  538.                 };
  539.                 class Item2
  540.                 {
  541.                     position[]={WIZVAR_base1_X+222,WIZVAR_base1_Y,WIZVAR_base1_Z-170};
  542.                     placement=60.000000;
  543.                     type="CYCLE";
  544.                     synchronizations[]={};
  545.                     class Effects
  546.                     {
  547.                     };
  548.                     timeoutMin=10.000000;
  549.                     timeoutMid=20.000000;
  550.                     timeoutMax=30.000000;
  551.                     showWP="NEVER";
  552.                 };
  553.             };
  554.         };
  555.         class Item6
  556.         {
  557.             side="WEST";
  558.             class Vehicles
  559.             {
  560.                 items=1.000000;
  561.                 class Item0
  562.                 {
  563.                     position[]={WIZVAR_Support_X,WIZVAR_Support_Y,WIZVAR_Support_Z+5};
  564.                     azimut=(WIZVAR_start_X - WIZVAR_Support_X) atan2 (WIZVAR_start_Z - WIZVAR_support_Z);
  565.                     id=13.000000;
  566.                     side="WEST";
  567.                     vehicle="Truck5tReammo";
  568.                     leader=1.000000;
  569.                     rank="SERGEANT";
  570.                     skill=0.755058;
  571.                     text="s1";
  572.                     markers[]={};
  573.                 };
  574.             };
  575.         };
  576.         class Item7
  577.         {
  578.             side="EAST";
  579.             class Vehicles
  580.             {
  581.                 items=9.000000;
  582.                 class Item0
  583.                 {
  584.                     position[]={WIZVAR_base1_X-220,WIZVAR_base1_Y,WIZVAR_base1_Z+120};
  585.                     azimut=160.437195;
  586.                     id=30.000000;
  587.                     side="EAST";
  588.                     vehicle="OfficerE";
  589.                     leader=1.000000;
  590.                     rank="SERGEANT";
  591.                     skill=0.466667;
  592.                     markers[]={};
  593.                 };
  594.                 class Item1
  595.                 {
  596.                     position[]={WIZVAR_base1_X-220,WIZVAR_base1_Y,WIZVAR_base1_Z+122};
  597.                     azimut=160.437195;
  598.                     id=31.000000;
  599.                     side="EAST";
  600.                     vehicle="SoldierEMG";
  601.                     rank="CORPORAL";
  602.                     skill=0.333333;
  603.                     markers[]={};
  604.                 };
  605.                 class Item2
  606.                 {
  607.                     position[]={WIZVAR_base1_X-219,WIZVAR_base1_Y,WIZVAR_base1_Z+122};
  608.                     azimut=160.437195;
  609.                     id=32.000000;
  610.                     side="EAST";
  611.                     vehicle="SoldierEG";
  612.                     rank="CORPORAL";
  613.                     skill=0.333333;
  614.                     markers[]={};
  615.                 };
  616.                 class Item3
  617.                 {
  618.                     position[]={WIZVAR_base1_X-218,WIZVAR_base1_Y,WIZVAR_base1_Z+122};
  619.                     azimut=160.437195;
  620.                     id=33.000000;
  621.                     side="EAST";
  622.                     vehicle="SoldierEB";
  623.                     rank="CORPORAL";
  624.                     skill=0.333333;
  625.                     markers[]={};
  626.                 };
  627.                 class Item4
  628.                 {
  629.                     position[]={WIZVAR_base1_X-217,WIZVAR_base1_Y,WIZVAR_base1_Z+122};
  630.                     azimut=160.437195;
  631.                     id=34.000000;
  632.                     side="EAST";
  633.                     vehicle="SoldierELAW";
  634.                     rank="CORPORAL";
  635.                     skill=0.333333;
  636.                     markers[]={};
  637.                 };
  638.                 class Item5
  639.                 {
  640.                     position[]={WIZVAR_base1_X-216,WIZVAR_base1_Y,WIZVAR_base1_Z+122};
  641.                     azimut=160.437195;
  642.                     id=35.000000;
  643.                     side="EAST";
  644.                     vehicle="SoldierEMG";
  645.                     skill=0.200000;
  646.                     markers[]={};
  647.                 };
  648.                 class Item6
  649.                 {
  650.                     position[]={WIZVAR_base1_X-215,WIZVAR_base1_Y,WIZVAR_base1_Z+122};
  651.                     azimut=160.437195;
  652.                     id=36.000000;
  653.                     side="EAST";
  654.                     vehicle="SoldierEB";
  655.                     skill=0.200000;
  656.                     markers[]={};
  657.                 };
  658.                 class Item7
  659.                 {
  660.                     position[]={WIZVAR_base1_X-214,WIZVAR_base1_Y,WIZVAR_base1_Z+122};
  661.                     azimut=160.437195;
  662.                     id=37.000000;
  663.                     side="EAST";
  664.                     vehicle="SoldierEB";
  665.                     skill=0.200000;
  666.                     markers[]={};
  667.                 };
  668.                 class Item8
  669.                 {
  670.                     position[]={WIZVAR_base1_X-213,WIZVAR_base1_Y,WIZVAR_base1_Z+122};
  671.                     azimut=160.437195;
  672.                     id=38.000000;
  673.                     side="EAST";
  674.                     vehicle="SoldierEB";
  675.                     skill=0.200000;
  676.                     markers[]={};
  677.                 };
  678.             };
  679.             class Waypoints
  680.             {
  681.                 items=3.000000;
  682.                 class Item0
  683.                 {
  684.                     position[]={WIZVAR_base1_X-220,WIZVAR_base1_Y,WIZVAR_base1_Z+118};
  685.                     placement=60.000000;
  686.                     combat="SAFE";
  687.                     synchronizations[]={};
  688.                     class Effects
  689.                     {
  690.                     };
  691.                     showWP="NEVER";
  692.                 };
  693.                 class Item1
  694.                 {
  695.                     position[]={WIZVAR_base1_X-69,WIZVAR_base1_Y,WIZVAR_base1_Z-120};
  696.                     placement=60.000000;
  697.                     synchronizations[]={};
  698.                     class Effects
  699.                     {
  700.                     };
  701.                     timeoutMin=20.000000;
  702.                     timeoutMid=30.000000;
  703.                     timeoutMax=40.000000;
  704.                     showWP="NEVER";
  705.                 };
  706.                 class Item2
  707.                 {
  708.                     position[]={WIZVAR_base1_X-220,WIZVAR_base1_Y,WIZVAR_base1_Z+124};
  709.                     placement=60.000000;
  710.                     type="CYCLE";
  711.                     synchronizations[]={};
  712.                     class Effects
  713.                     {
  714.                     };
  715.                     showWP="NEVER";
  716.                 };
  717.             };
  718.         };
  719.         class Item8
  720.         {
  721.             side="EAST";
  722.             class Vehicles
  723.             {
  724.                 items=3.000000;
  725.                 class Item0
  726.                 {
  727.                     position[]={WIZVAR_utocnici_X-20,WIZVAR_utocnici_Y,WIZVAR_utocnici_Z};
  728.                     azimut=250.317993;
  729.                     id=40.000000;
  730.                     side="EAST";
  731.                     vehicle="T72";
  732.                     leader=1.000000;
  733.                     rank="SERGEANT";
  734.                     skill=0.665533;
  735.                     text="rt5";
  736.                     markers[]={};
  737.                     init="this allowfleeing 0.2";
  738.                 };
  739.                 class Item1
  740.                 {
  741.                     position[]={WIZVAR_utocnici_X,WIZVAR_utocnici_Y,WIZVAR_utocnici_Z+20};
  742.                     azimut=250.318436;
  743.                     id=41.000000;
  744.                     side="EAST";
  745.                     vehicle="BMP";
  746.                     rank="SERGEANT";
  747.                     skill=0.665533;
  748.                     text="rt7";
  749.                     markers[]={};
  750.                 };
  751.                 class Item2
  752.                 {
  753.                     position[]={WIZVAR_utocnici_X,WIZVAR_utocnici_Y,WIZVAR_utocnici_Z-20};
  754.                     azimut=250.716599;
  755.                     id=39.000000;
  756.                     side="EAST";
  757.                     vehicle="BMP";
  758.                     rank="SERGEANT";
  759.                     skill=0.665533;
  760.                     text="rt6";
  761.                     markers[]={};
  762.                 };
  763.             };
  764.             class Waypoints
  765.             {
  766.                 items=2.000000;
  767.                 class Item0
  768.                 {
  769.                     position[]={WIZVAR_utocnici_X-50,WIZVAR_utocnici_Y,WIZVAR_utocnici_Z};
  770.                     expCond="zakl2";
  771.                     synchronizations[]={};
  772.                     class Effects
  773.                     {
  774.                     };
  775.                     timeoutMin=20.000000;
  776.                     timeoutMid=40.000000;
  777.                     timeoutMax=50.000000;
  778.                     showWP="NEVER";
  779.                 };
  780.                 class Item1
  781.                 {
  782.                     position[]={WIZVAR_base2_X-20,WIZVAR_base2_Y,WIZVAR_base2_Z+95};
  783.                     type="SAD";
  784.                     combatMode="RED";
  785.                     combat="AWARE";
  786.                     synchronizations[]={};
  787.                     class Effects
  788.                     {
  789.                     };
  790.                     showWP="NEVER";
  791.                 };
  792.             };
  793.         };
  794.         class Item9
  795.         {
  796.             side="EAST";
  797.             class Vehicles
  798.             {
  799.                 items=1.000000;
  800.                 class Item0
  801.                 {
  802.                     position[]={WIZVAR_base2_X+10,WIZVAR_base2_Y,WIZVAR_base2_Z-15};
  803.                     azimut=810.083496;
  804.                     special="NONE";
  805.                     id=17.000000;
  806.                     side="EAST";
  807.                     vehicle="T80";
  808.                     leader=1.000000;
  809.                     rank="LIEUTNANT";
  810.                     skill=0.600000;
  811.                     text="rt3";
  812.                     markers[]={};
  813.                 };
  814.             };
  815.             class Waypoints
  816.             {
  817.                 items=2.000000;
  818.                 class Item0
  819.                 {
  820.                     position[]={WIZVAR_base2_X+35,WIZVAR_base2_Y,WIZVAR_base2_Z-15};
  821.                     type="HOLD";
  822.                     synchronizations[]={1};
  823.                     class Effects
  824.                     {
  825.                     };
  826.                     showWP="NEVER";
  827.                 };
  828.                 class Item1
  829.                 {
  830.                     position[]={WIZVAR_base2_X+50,WIZVAR_base2_Y,WIZVAR_base2_Z-15};
  831.                     type="SAD";
  832.                     synchronizations[]={};
  833.                     class Effects
  834.                     {
  835.                     };
  836.                     showWP="NEVER";
  837.                 };
  838.             };
  839.         };
  840.         class Item10
  841.         {
  842.             side="EAST";
  843.             class Vehicles
  844.             {
  845.                 items=9.000000;
  846.                 class Item0
  847.                 {
  848.                     position[]={WIZVAR_base2_X+35,WIZVAR_base2_Y,WIZVAR_base2_Z-50};
  849.                     azimut=270.556732;
  850.                     id=45.000000;
  851.                     side="EAST";
  852.                     vehicle="OfficerE";
  853.                     leader=1.000000;
  854.                     rank="SERGEANT";
  855.                     skill=0.466667;
  856.                     markers[]={};
  857.                 };
  858.                 class Item1
  859.                 {
  860.                     position[]={WIZVAR_base2_X+35,WIZVAR_base2_Y,WIZVAR_base2_Z-49};
  861.                     azimut=270.557007;
  862.                     id=46.000000;
  863.                     side="EAST";
  864.                     vehicle="SoldierELAW";
  865.                     rank="CORPORAL";
  866.                     skill=0.333333;
  867.                     markers[]={};
  868.                 };
  869.                 class Item2
  870.                 {
  871.                     position[]={WIZVAR_base2_X+35,WIZVAR_base2_Y,WIZVAR_base2_Z-48};
  872.                     azimut=270.556732;
  873.                     id=47.000000;
  874.                     side="EAST";
  875.                     vehicle="SoldierEG";
  876.                     rank="CORPORAL";
  877.                     skill=0.333333;
  878.                     markers[]={};
  879.                 };
  880.                 class Item3
  881.                 {
  882.                     position[]={WIZVAR_base2_X+35,WIZVAR_base2_Y,WIZVAR_base2_Z-47};
  883.                     azimut=270.556732;
  884.                     id=48.000000;
  885.                     side="EAST";
  886.                     vehicle="SoldierEB";
  887.                     rank="CORPORAL";
  888.                     skill=0.333333;
  889.                     markers[]={};
  890.                 };
  891.                 class Item4
  892.                 {
  893.                     position[]={WIZVAR_base2_X+35,WIZVAR_base2_Y,WIZVAR_base2_Z-46};
  894.                     azimut=270.556732;
  895.                     id=49.000000;
  896.                     side="EAST";
  897.                     vehicle="SoldierELAW";
  898.                     rank="CORPORAL";
  899.                     skill=0.333333;
  900.                     markers[]={};
  901.                 };
  902.                 class Item5
  903.                 {
  904.                     position[]={WIZVAR_base2_X+35,WIZVAR_base2_Y,WIZVAR_base2_Z-45};
  905.                     azimut=270.556732;
  906.                     id=50.000000;
  907.                     side="EAST";
  908.                     vehicle="SoldierEMG";
  909.                     skill=0.200000;
  910.                     markers[]={};
  911.                 };
  912.                 class Item6
  913.                 {
  914.                     position[]={WIZVAR_base2_X+35,WIZVAR_base2_Y,WIZVAR_base2_Z-44};
  915.                     azimut=270.556732;
  916.                     id=51.000000;
  917.                     side="EAST";
  918.                     vehicle="SoldierEB";
  919.                     skill=0.200000;
  920.                     markers[]={};
  921.                 };
  922.                 class Item7
  923.                 {
  924.                     position[]={WIZVAR_base2_X+35,WIZVAR_base2_Y,WIZVAR_base2_Z-43};
  925.                     azimut=270.556732;
  926.                     id=52.000000;
  927.                     side="EAST";
  928.                     vehicle="SoldierEB";
  929.                     skill=0.200000;
  930.                     markers[]={};
  931.                 };
  932.                 class Item8
  933.                 {
  934.                     position[]={WIZVAR_base2_X+35,WIZVAR_base2_Y,WIZVAR_base2_Z-42};
  935.                     azimut=270.556732;
  936.                     id=53.000000;
  937.                     side="EAST";
  938.                     vehicle="SoldierEB";
  939.                     skill=0.200000;
  940.                     markers[]={};
  941.                 };
  942.             };
  943.             class Waypoints
  944.             {
  945.                 items=2.000000;
  946.                 class Item0
  947.                 {
  948.                     position[]={WIZVAR_base2_X+35,WIZVAR_base2_Y,WIZVAR_base2_Z-60};
  949.                     type="HOLD";
  950.                     combatMode="RED";
  951.                     synchronizations[]={2};
  952.                     class Effects
  953.                     {
  954.                     };
  955.                     showWP="NEVER";
  956.                 };
  957.                 class Item1
  958.                 {
  959.                     position[]={WIZVAR_base2_X+20,WIZVAR_base2_Y,WIZVAR_base2_Z-60};
  960.                     type="SAD";
  961.                     combatMode="RED";
  962.                     combat="STEALTH";
  963.                     synchronizations[]={};
  964.                     class Effects
  965.                     {
  966.                     };
  967.                     showWP="NEVER";
  968.                 };
  969.             };
  970.         };
  971.         class Item11
  972.         {
  973.             side="EAST";
  974.             class Vehicles
  975.             {
  976.                 items=5.000000;
  977.                 class Item0
  978.                 {
  979.                     position[]={WIZVAR_base2_X+30,WIZVAR_base2_Y,WIZVAR_base2_Z+100};
  980.                     azimut=255.723328;
  981.                     id=54.000000;
  982.                     side="EAST";
  983.                     vehicle="HeavyGrenadier";
  984.                     leader=1.000000;
  985.                     rank="SERGEANT";
  986.                     skill=0.800000;
  987.                     markers[]={};
  988.                 };
  989.                 class Item1
  990.                 {
  991.                     position[]={WIZVAR_base2_X+30,WIZVAR_base2_Y,WIZVAR_base2_Z+99};
  992.                     azimut=255.723328;
  993.                     id=55.000000;
  994.                     side="EAST";
  995.                     vehicle="HeavyGrenadier";
  996.                     rank="CORPORAL";
  997.                     skill=0.800000;
  998.                     markers[]={};
  999.                 };
  1000.                 class Item2
  1001.                 {
  1002.                     position[]={WIZVAR_base2_X+30,WIZVAR_base2_Y,WIZVAR_base2_Z+98};
  1003.                     azimut=255.723328;
  1004.                     id=56.000000;
  1005.                     side="EAST";
  1006.                     vehicle="HeavyGrenadier";
  1007.                     rank="CORPORAL";
  1008.                     skill=0.800000;
  1009.                     markers[]={};
  1010.                 };
  1011.                 class Item3
  1012.                 {
  1013.                     position[]={WIZVAR_base2_X+30,WIZVAR_base2_Y,WIZVAR_base2_Z+97};
  1014.                     azimut=255.723328;
  1015.                     id=57.000000;
  1016.                     side="EAST";
  1017.                     vehicle="HeavyGrenadier";
  1018.                     rank="CORPORAL";
  1019.                     skill=0.800000;
  1020.                     markers[]={};
  1021.                 };
  1022.                 class Item4
  1023.                 {
  1024.                     position[]={WIZVAR_base2_X+30,WIZVAR_base2_Y,WIZVAR_base2_Z+96};
  1025.                     azimut=255.723328;
  1026.                     id=58.000000;
  1027.                     side="EAST";
  1028.                     vehicle="HeavyGrenadier";
  1029.                     rank="CORPORAL";
  1030.                     skill=0.800000;
  1031.                     markers[]={};
  1032.                 };
  1033.             };
  1034.             class Waypoints
  1035.             {
  1036.                 items=8.000000;
  1037.                 class Item0
  1038.                 {
  1039.                     position[]={WIZVAR_base2_X+29,WIZVAR_base2_Y,WIZVAR_base2_Z+100};
  1040.                     placement=120.000000;
  1041.                     synchronizations[]={};
  1042.                     class Effects
  1043.                     {
  1044.                     };
  1045.                     showWP="NEVER";
  1046.                 };
  1047.                 class Item1
  1048.                 {
  1049.                     position[]={WIZVAR_base2_X+28,WIZVAR_base2_Y,WIZVAR_base2_Z+100};
  1050.                     synchronizations[]={};
  1051.                     class Effects
  1052.                     {
  1053.                     };
  1054.                     timeoutMin=120.000000;
  1055.                     showWP="NEVER";
  1056.                 };
  1057.                 class Item2
  1058.                 {
  1059.                     position[]={WIZVAR_base2_X+27,WIZVAR_base2_Y,WIZVAR_base2_Z+100};
  1060.                     placement=120.000000;
  1061.                     synchronizations[]={};
  1062.                     class Effects
  1063.                     {
  1064.                     };
  1065.                     showWP="NEVER";
  1066.                 };
  1067.                 class Item3
  1068.                 {
  1069.                     position[]={WIZVAR_base2_X+26,WIZVAR_base2_Y,WIZVAR_base2_Z+100};
  1070.                     placement=120.000000;
  1071.                     synchronizations[]={};
  1072.                     class Effects
  1073.                     {
  1074.                     };
  1075.                     showWP="NEVER";
  1076.                 };
  1077.                 class Item4
  1078.                 {
  1079.                     position[]={WIZVAR_base2_X+25,WIZVAR_base2_Y,WIZVAR_base2_Z+100};
  1080.                     placement=120.000000;
  1081.                     synchronizations[]={};
  1082.                     class Effects
  1083.                     {
  1084.                     };
  1085.                     showWP="NEVER";
  1086.                 };
  1087.                 class Item5
  1088.                 {
  1089.                     position[]={WIZVAR_base2_X+24,WIZVAR_base2_Y,WIZVAR_base2_Z+100};
  1090.                     placement=120.000000;
  1091.                     synchronizations[]={};
  1092.                     class Effects
  1093.                     {
  1094.                     };
  1095.                     showWP="NEVER";
  1096.                 };
  1097.                 class Item6
  1098.                 {
  1099.                     position[]={WIZVAR_base2_X+23,WIZVAR_base2_Y,WIZVAR_base2_Z+100};
  1100.                     placement=120.000000;
  1101.                     synchronizations[]={};
  1102.                     class Effects
  1103.                     {
  1104.                     };
  1105.                     showWP="NEVER";
  1106.                 };
  1107.                 class Item7
  1108.                 {
  1109.                     position[]={WIZVAR_base2_X+22,WIZVAR_base2_Y,WIZVAR_base2_Z+100};
  1110.                     placement=120.000000;
  1111.                     type="SAD";
  1112.                     combatMode="RED";
  1113.                     combat="STEALTH";
  1114.                     synchronizations[]={};
  1115.                     class Effects
  1116.                     {
  1117.                     };
  1118.                     showWP="NEVER";
  1119.                 };
  1120.             };
  1121.         };
  1122.         class Item12
  1123.         {
  1124.             side="EAST";
  1125.             class Vehicles
  1126.             {
  1127.                 items=2.000000;
  1128.                 class Item0
  1129.                 {
  1130.                     position[]={WIZVAR_base2_X-4,WIZVAR_base2_Y,WIZVAR_base2_Z-12};
  1131.                     azimut=269.025116;
  1132.                     special="NONE";
  1133.                     id=15.000000;
  1134.                     side="EAST";
  1135.                     vehicle="T80";
  1136.                     leader=1.000000;
  1137.                     rank="CAPTAIN";
  1138.                     skill=0.733333;
  1139.                     text="rt1";
  1140.                     markers[]={};
  1141.                 };
  1142.                 class Item1
  1143.                 {
  1144.                     position[]={WIZVAR_base2_X-4,WIZVAR_base2_Y,WIZVAR_base2_Z-25};
  1145.                     azimut=271.665985;
  1146.                     special="NONE";
  1147.                     id=16.000000;
  1148.                     side="EAST";
  1149.                     vehicle="T72";
  1150.                     rank="LIEUTNANT";
  1151.                     skill=0.600000;
  1152.                     text="rt2";
  1153.                     markers[]={};
  1154.                 };
  1155.             };
  1156.             class Waypoints
  1157.             {
  1158.                 items=2.000000;
  1159.                 class Item0
  1160.                 {
  1161.                     position[]={WIZVAR_base2_X-30,WIZVAR_base2_Y,WIZVAR_base2_Z-12};
  1162.                     type="HOLD";
  1163.                     synchronizations[]={3};
  1164.                     class Effects
  1165.                     {
  1166.                     };
  1167.                     showWP="NEVER";
  1168.                 };
  1169.                 class Item1
  1170.                 {
  1171.                     position[]={WIZVAR_base2_X-40,WIZVAR_base2_Y,WIZVAR_base2_Z-12};
  1172.                     type="SAD";
  1173.                     synchronizations[]={};
  1174.                     class Effects
  1175.                     {
  1176.                     };
  1177.                     showWP="NEVER";
  1178.                 };
  1179.             };
  1180.         };
  1181.         class Item13
  1182.         {
  1183.             side="EAST";
  1184.             class Vehicles
  1185.             {
  1186.                 items=9.000000;
  1187.                 class Item0
  1188.                 {
  1189.                     position[]={WIZVAR_base2_X+70,WIZVAR_base2_Y,WIZVAR_base2_Z};
  1190.                     azimut=88.157005;
  1191.                     id=64.000000;
  1192.                     side="EAST";
  1193.                     vehicle="OfficerE";
  1194.                     leader=1.000000;
  1195.                     rank="SERGEANT";
  1196.                     skill=0.466667;
  1197.                     markers[]={};
  1198.                 };
  1199.                 class Item1
  1200.                 {
  1201.                     position[]={WIZVAR_base2_X+70,WIZVAR_base2_Y,WIZVAR_base2_Z-1};
  1202.                     azimut=88.157013;
  1203.                     id=65.000000;
  1204.                     side="EAST";
  1205.                     vehicle="SoldierEMG";
  1206.                     rank="CORPORAL";
  1207.                     skill=0.433333;
  1208.                     markers[]={};
  1209.                 };
  1210.                 class Item2
  1211.                 {
  1212.                     position[]={WIZVAR_base2_X+70,WIZVAR_base2_Y,WIZVAR_base2_Z-2};
  1213.                     azimut=88.157005;
  1214.                     id=66.000000;
  1215.                     side="EAST";
  1216.                     vehicle="SoldierEG";
  1217.                     rank="CORPORAL";
  1218.                     skill=0.333333;
  1219.                     markers[]={};
  1220.                 };
  1221.                 class Item3
  1222.                 {
  1223.                     position[]={WIZVAR_base2_X+70,WIZVAR_base2_Y,WIZVAR_base2_Z-3};
  1224.                     azimut=88.157005;
  1225.                     id=67.000000;
  1226.                     side="EAST";
  1227.                     vehicle="SoldierEB";
  1228.                     rank="CORPORAL";
  1229.                     skill=0.333333;
  1230.                     markers[]={};
  1231.                 };
  1232.                 class Item4
  1233.                 {
  1234.                     position[]={WIZVAR_base2_X+70,WIZVAR_base2_Y,WIZVAR_base2_Z-4};
  1235.                     azimut=88.157013;
  1236.                     id=68.000000;
  1237.                     side="EAST";
  1238.                     vehicle="SoldierELAW";
  1239.                     rank="CORPORAL";
  1240.                     skill=0.633333;
  1241.                     markers[]={};
  1242.                 };
  1243.                 class Item5
  1244.                 {
  1245.                     position[]={WIZVAR_base2_X+70,WIZVAR_base2_Y,WIZVAR_base2_Z-5};
  1246.                     azimut=88.157013;
  1247.                     id=69.000000;
  1248.                     side="EAST";
  1249.                     vehicle="SoldierEAT";
  1250.                     skill=0.593912;
  1251.                     markers[]={};
  1252.                 };
  1253.                 class Item6
  1254.                 {
  1255.                     position[]={WIZVAR_base2_X+70,WIZVAR_base2_Y,WIZVAR_base2_Z-6};
  1256.                     azimut=88.157005;
  1257.                     id=70.000000;
  1258.                     side="EAST";
  1259.                     vehicle="SoldierEB";
  1260.                     skill=0.200000;
  1261.                     markers[]={};
  1262.                 };
  1263.                 class Item7
  1264.                 {
  1265.                     position[]={WIZVAR_base2_X+70,WIZVAR_base2_Y,WIZVAR_base2_Z-7};
  1266.                     azimut=88.157013;
  1267.                     id=71.000000;
  1268.                     side="EAST";
  1269.                     vehicle="SoldierEB";
  1270.                     skill=0.500000;
  1271.                     markers[]={};
  1272.                 };
  1273.                 class Item8
  1274.                 {
  1275.                     position[]={WIZVAR_base2_X+70,WIZVAR_base2_Y,WIZVAR_base2_Z-8};
  1276.                     azimut=88.157005;
  1277.                     id=72.000000;
  1278.                     side="EAST";
  1279.                     vehicle="SoldierEB";
  1280.                     skill=0.200000;
  1281.                     markers[]={};
  1282.                 };
  1283.             };
  1284.             class Waypoints
  1285.             {
  1286.                 items=9.000000;
  1287.                 class Item0
  1288.                 {
  1289.                     position[]={WIZVAR_base2_X+72,WIZVAR_base2_Y,WIZVAR_base2_Z};
  1290.                     placement=120.000000;
  1291.                     synchronizations[]={};
  1292.                     class Effects
  1293.                     {
  1294.                     };
  1295.                     timeoutMin=40.000000;
  1296.                     timeoutMid=50.000000;
  1297.                     timeoutMax=70.000000;
  1298.                     showWP="NEVER";
  1299.                 };
  1300.                 class Item1
  1301.                 {
  1302.                     position[]={WIZVAR_base2_X+73,WIZVAR_base2_Y,WIZVAR_base2_Z};
  1303.                     placement=120.000000;
  1304.                     synchronizations[]={};
  1305.                     class Effects
  1306.                     {
  1307.                     };
  1308.                     timeoutMin=20.000000;
  1309.                     timeoutMid=30.000000;
  1310.                     timeoutMax=40.000000;
  1311.                     showWP="NEVER";
  1312.                 };
  1313.                 class Item2
  1314.                 {
  1315.                     position[]={WIZVAR_base2_X+74,WIZVAR_base2_Y,WIZVAR_base2_Z};
  1316.                     placement=120.000000;
  1317.                     synchronizations[]={};
  1318.                     class Effects
  1319.                     {
  1320.                     };
  1321.                     showWP="NEVER";
  1322.                 };
  1323.                 class Item3
  1324.                 {
  1325.                     position[]={WIZVAR_base2_X+75,WIZVAR_base2_Y,WIZVAR_base2_Z};
  1326.                     placement=120.000000;
  1327.                     synchronizations[]={};
  1328.                     class Effects
  1329.                     {
  1330.                     };
  1331.                     showWP="NEVER";
  1332.                 };
  1333.                 class Item4
  1334.                 {
  1335.                     position[]={WIZVAR_base2_X+76,WIZVAR_base2_Y,WIZVAR_base2_Z};
  1336.                     placement=120.000000;
  1337.                     synchronizations[]={};
  1338.                     class Effects
  1339.                     {
  1340.                     };
  1341.                     timeoutMin=20.000000;
  1342.                     timeoutMid=30.000000;
  1343.                     timeoutMax=40.000000;
  1344.                     showWP="NEVER";
  1345.                 };
  1346.                 class Item5
  1347.                 {
  1348.                     position[]={WIZVAR_base2_X+77,WIZVAR_base2_Y,WIZVAR_base2_Z};
  1349.                     placement=120.000000;
  1350.                     synchronizations[]={};
  1351.                     class Effects
  1352.                     {
  1353.                     };
  1354.                     showWP="NEVER";
  1355.                 };
  1356.                 class Item6
  1357.                 {
  1358.                     position[]={WIZVAR_base2_X+78,WIZVAR_base2_Y,WIZVAR_base2_Z};
  1359.                     placement=120.000000;
  1360.                     synchronizations[]={};
  1361.                     class Effects
  1362.                     {
  1363.                     };
  1364.                     timeoutMin=10.000000;
  1365.                     timeoutMid=30.000000;
  1366.                     timeoutMax=60.000000;
  1367.                     showWP="NEVER";
  1368.                 };
  1369.                 class Item7
  1370.                 {
  1371.                     position[]={WIZVAR_base2_X+79,WIZVAR_base2_Y,WIZVAR_base2_Z};
  1372.                     placement=120.000000;
  1373.                     synchronizations[]={};
  1374.                     class Effects
  1375.                     {
  1376.                     };
  1377.                     showWP="NEVER";
  1378.                 };
  1379.                 class Item8
  1380.                 {
  1381.                     position[]={WIZVAR_base2_X+80,WIZVAR_base2_Y,WIZVAR_base2_Z};
  1382.                     type="SAD";
  1383.                     combatMode="RED";
  1384.                     combat="STEALTH";
  1385.                     synchronizations[]={};
  1386.                     class Effects
  1387.                     {
  1388.                     };
  1389.                     showWP="NEVER";
  1390.                 };
  1391.             };
  1392.         };
  1393.         class Item14
  1394.         {
  1395.             side="WEST";
  1396.             class Vehicles
  1397.             {
  1398.                 items=1.000000;
  1399.                 class Item0
  1400.                 {
  1401.                     position[]={WIZVAR_Support_X,WIZVAR_Support_Y,WIZVAR_Support_Z-5};
  1402.                     azimut=(WIZVAR_start_X - WIZVAR_Support_X) atan2 (WIZVAR_start_Z - WIZVAR_support_Z-5);
  1403.                     id=12.000000;
  1404.                     side="WEST";
  1405.                     vehicle="Truck5tRepair";
  1406.                     leader=1.000000;
  1407.                     rank="CORPORAL";
  1408.                     skill=0.755058;
  1409.                     text="s2";
  1410.                     markers[]={};
  1411.                 };
  1412.             };
  1413.         };
  1414.     };
  1415.     class Vehicles
  1416.     {
  1417.         items=12.000000;
  1418.         class Item0
  1419.         {
  1420.             position[]={WIZVAR_base1_X-15,WIZVAR_base1_Y,WIZVAR_base1_Z-10};
  1421.             azimut=-137.314423;
  1422.             id=20.000000;
  1423.             side="EMPTY";
  1424.             vehicle="MASH";
  1425.             leader=1.000000;
  1426.             skill=0.500000;
  1427.             markers[]={};
  1428.         };
  1429.         class Item1
  1430.         {
  1431.             position[]={WIZVAR_base1_X+20,WIZVAR_base1_Y,WIZVAR_base1_Z};
  1432.             azimut=140.001328;
  1433.             id=27.000000;
  1434.             side="EMPTY";
  1435.             vehicle="Ural";
  1436.             skill=0.200000;
  1437.             markers[]={};
  1438.         };
  1439.         class Item2
  1440.         {
  1441.             position[]={WIZVAR_base1_X+30,WIZVAR_base1_Y,WIZVAR_base1_Z+10};
  1442.             azimut=140.003616;
  1443.             id=28.000000;
  1444.             side="EMPTY";
  1445.             vehicle="UAZ";
  1446.             skill=0.200000;
  1447.             markers[]={};
  1448.         };
  1449.         class Item3
  1450.         {
  1451.             position[]={WIZVAR_base1_X+10,WIZVAR_base1_Y,WIZVAR_base1_Z-10};
  1452.             azimut=135.263000;
  1453.             id=29.000000;
  1454.             side="EMPTY";
  1455.             vehicle="BRDM";
  1456.             skill=0.200000;
  1457.             text="brm";
  1458.             markers[]={};
  1459.         };
  1460.         class Item4
  1461.         {
  1462.             position[]={WIZVAR_base2_X,WIZVAR_base2_Y,WIZVAR_base2_Z+10};
  1463.             azimut=450.055542;
  1464.             id=42.000000;
  1465.             side="EMPTY";
  1466.             vehicle="MASH";
  1467.             skill=0.701343;
  1468.             markers[]={};
  1469.         };
  1470.         class Item5
  1471.         {
  1472.             position[]={WIZVAR_base2_X-5,WIZVAR_base2_Y,WIZVAR_base2_Z+5};
  1473.             azimut=5.677518;
  1474.             id=43.000000;
  1475.             side="EMPTY";
  1476.             vehicle="ReammoBoxEast";
  1477.             skill=0.701343;
  1478.             markers[]={};
  1479.         };
  1480.         class Item6
  1481.         {
  1482.             position[]={WIZVAR_base2_X-5,WIZVAR_base2_Y,WIZVAR_base2_Z+0};
  1483.             azimut=5.033361;
  1484.             id=44.000000;
  1485.             side="EMPTY";
  1486.             vehicle="HeavyReammoBoxEast";
  1487.             skill=0.701343;
  1488.             markers[]={};
  1489.         };
  1490.         class Item7
  1491.         {
  1492.             position[]={WIZVAR_base2_X,WIZVAR_base2_Y,WIZVAR_base2_Z+5};
  1493.             azimut=359.966400;
  1494.             id=59.000000;
  1495.             side="EMPTY";
  1496.             vehicle="FlagCarrier";
  1497.             leader=1.000000;
  1498.             skill=0.665533;
  1499.             markers[]={};
  1500.             init="this setflagtexture ""rus_vlajka.pac""";
  1501.         };
  1502.         class Item8
  1503.         {
  1504.             position[]={WIZVAR_base2_X-30,WIZVAR_base2_Y,WIZVAR_base2_Z+40};
  1505.             azimut=180;
  1506.             id=60.000000;
  1507.             side="EMPTY";
  1508.             vehicle="CampEast";
  1509.             leader=1.000000;
  1510.             skill=0.665533;
  1511.             markers[]={};
  1512.         };
  1513.         class Item9
  1514.         {
  1515.             position[]={WIZVAR_base2_X-38,WIZVAR_base2_Y,WIZVAR_base2_Z+33};
  1516.             azimut=90;
  1517.             id=61.000000;
  1518.             side="EMPTY";
  1519.             vehicle="CampEastC";
  1520.             leader=1.000000;
  1521.             skill=0.665533;
  1522.             markers[]={};
  1523.         };
  1524.         class Item10
  1525.         {
  1526.             position[]={WIZVAR_base2_X-38,WIZVAR_base2_Y,WIZVAR_base2_Z+26};
  1527.             azimut=90;
  1528.             id=62.000000;
  1529.             side="EMPTY";
  1530.             vehicle="CampEast";
  1531.             leader=1.000000;
  1532.             skill=0.665533;
  1533.             markers[]={};
  1534.         };
  1535.         class Item11
  1536.         {
  1537.             position[]={WIZVAR_base2_X-38,WIZVAR_base2_Y,WIZVAR_base2_Z+19};
  1538.             azimut=90;
  1539.             id=63.000000;
  1540.             side="EMPTY";
  1541.             vehicle="CampEastC";
  1542.             leader=1.000000;
  1543.             skill=0.665533;
  1544.             markers[]={};
  1545.         };
  1546.     };
  1547.     class Markers
  1548.     {
  1549.         items=10.000000;
  1550.         class Item0
  1551.         {
  1552.             position[]={WIZVAR_base1_X,WIZVAR_base1_Y,WIZVAR_base1_Z+4};
  1553.             name="base1";
  1554.             text="@STRCAMP_m1";
  1555.             type="Destroy";
  1556.         };
  1557.         class Item1
  1558.         {
  1559.             position[]={WIZVAR_start_X,WIZVAR_start_Y,WIZVAR_start_Z+5};
  1560.             angle=(WIZVAR_base1_X - WIZVAR_start_X) atan2 (WIZVAR_base1_Z - WIZVAR_start_Z);
  1561.             name="start";
  1562.             text="@STRCAMP_m5";
  1563.             type="Start";
  1564.         };
  1565.         class Item2
  1566.         {
  1567.             position[]={WIZVAR_Support_X-8,WIZVAR_Support_Y,WIZVAR_Support_Z};
  1568.             name="suport";
  1569.             text="@STRCAMP_m3";
  1570.             type="Marker";
  1571.             colorName="ColorGreen";
  1572.         };
  1573.         class Item3
  1574.         {
  1575.             position[]={WIZVAR_base2_X,WIZVAR_base2_Y,WIZVAR_base2_Z-4};
  1576.             name="base2";
  1577.             text="@STRCAMP_m2";
  1578.             type="Destroy";
  1579.         };
  1580.         class Item4
  1581.         {
  1582.             position[]={WIZVAR_utocnici_X-4,WIZVAR_utocnici_Y,WIZVAR_utocnici_Z};
  1583.             name="utocnici";
  1584.             text="@STRCAMP_m4";
  1585.             type="Marker";
  1586.             colorName="ColorRed";
  1587.             angle=-5.391505;
  1588.         };
  1589.         class Item5
  1590.         {
  1591.             position[]={7611.867676,130.629776,4539.374512};
  1592.             name="WIZVAR_Support";
  1593.             text="@STRCAMP_m3";
  1594.             type="Marker";
  1595.             colorName="ColorGreen";
  1596.         };
  1597.         class Item6
  1598.         {
  1599.             position[]={8236.048828,154.283936,3852.153320};
  1600.             name="WIZVAR_start";
  1601.             text="@STRCAMP_m5";
  1602.             type="Start";
  1603.         };
  1604.         class Item7
  1605.         {
  1606.             position[]={8874.265625,89.798569,2649.376709};
  1607.             name="WIZVAR_base1";
  1608.             text="@STRCAMP_m1";
  1609.             type="Destroy";
  1610.         };
  1611.         class Item8
  1612.         {
  1613.             position[]={9526.502930,23.772802,1651.930908};
  1614.             name="WIZVAR_base2";
  1615.             text="@STRCAMP_m2";
  1616.             type="Destroy";
  1617.         };
  1618.         class Item9
  1619.         {
  1620.             position[]={10181.747070,28.017288,640.805786};
  1621.             name="WIZVAR_utocnici";
  1622.             text="@STRCAMP_m4";
  1623.             type="Marker";
  1624.             colorName="ColorRed";
  1625.             angle=-5.391500;
  1626.         };
  1627.     };
  1628.     class Sensors
  1629.     {
  1630.         items=9.000000;
  1631.         class Item0
  1632.         {
  1633.             position[]={WIZVAR_base1_X-4,WIZVAR_base1_Y,WIZVAR_base1_Z+10};
  1634.             a=350.000000;
  1635.             b=350.000000;
  1636.             activationBy="EAST";
  1637.             timeoutMin=10.000000;
  1638.             timeoutMid=20.000000;
  1639.             timeoutMax=30.000000;
  1640.             interruptable=1.000000;
  1641.             type="SWITCH";
  1642.             age="UNKNOWN";
  1643.             text="EastNotHere";
  1644.             expCond="((""man"" countType thislist) < 5) or (Postup == 1)";
  1645.             expActiv="leader OurG sideRadio ""K01r02""; zakl1 = true; ""1"" objStatus ""done""; Postup = 1; publicVariable ""Postup""";
  1646.             class Effects
  1647.             {
  1648.             };
  1649.             synchronizations[]={0};
  1650.         };
  1651.         class Item1
  1652.         {
  1653.             position[]={38.868164,36.780243,35.695313};
  1654.             a=0.000000;
  1655.             b=0.000000;
  1656.             age="UNKNOWN";
  1657.             text="INIT";
  1658.             expCond="true";
  1659.             expActiv="zakl1 = false; zakl2 = false; druha = false; Postup = 0; showRadio true; leader OurG sideRadio ""K01r01""; OurG = group player";
  1660.             class Effects
  1661.             {
  1662.             };
  1663.             synchronizations[]={};
  1664.         };
  1665.         class Item2
  1666.         {
  1667.             position[]={WIZVAR_base1_X-6,WIZVAR_base1_Y,WIZVAR_base1_Z+10};
  1668.             a=550.000000;
  1669.             b=550.000000;
  1670.             activationBy="WEST";
  1671.             activationType="EAST D";
  1672.             type="SWITCH";
  1673.             age="UNKNOWN";
  1674.             text="WstDetByEst";
  1675.             class Effects
  1676.             {
  1677.             };
  1678.             synchronizations[]={};
  1679.         };
  1680.         class Item3
  1681.         {
  1682.             position[]={WIZVAR_base2_X+10,WIZVAR_base2_Y,WIZVAR_base2_Z+3};
  1683.             a=350.000000;
  1684.             b=350.000000;
  1685.             activationBy="EAST";
  1686.             timeoutMin=10.000000;
  1687.             timeoutMid=20.000000;
  1688.             timeoutMax=30.000000;
  1689.             age="UNKNOWN";
  1690.             text="porazli_druhe";
  1691.             expCond="((not (canMove rt1) and not (canMove rt2) and not (canMove rt3) and (""man"" countType thislist) < 5)) or (Postup == 2)";
  1692.             expActiv="zakl2 = true; leader OurG sideRadio ""K01r04""; Postup = 2; publicVariable ""Postup""";
  1693.             class Effects
  1694.             {
  1695.             };
  1696.             synchronizations[]={};
  1697.         };
  1698.         class Item4
  1699.         {
  1700.             position[]={WIZVAR_base2_X+8,WIZVAR_base2_Y,WIZVAR_base2_Z+3};
  1701.             a=250.000000;
  1702.             b=250.000000;
  1703.             activationBy="WEST";
  1704.             activationType="EAST D";
  1705.             type="SWITCH";
  1706.             age="UNKNOWN";
  1707.             text="dojeli k druhe";
  1708.             expActiv="druha = true";
  1709.             class Effects
  1710.             {
  1711.             };
  1712.             synchronizations[]={1,2,3};
  1713.         };
  1714.         class Item5
  1715.         {
  1716.             position[]={38.038574,32.564234,39.765625};
  1717.             a=0.000000;
  1718.             b=0.000000;
  1719.             repeating=1.000000;
  1720.             timeoutMin=1.000000;
  1721.             timeoutMid=1.000000;
  1722.             timeoutMax=1.000000;
  1723.             interruptable=1.000000;
  1724.             type="SWITCH";
  1725.             age="UNKNOWN";
  1726.             text="Calling";
  1727.             expCond="volame == 1";
  1728.             expActiv="s1 doMove [(getPos vehicle leader OurG select 0)-5, (getPos vehicle leader OurG select 1)-5, getPos vehicle leader OurG select 2]; s2 doMove [(getPos vehicle leader OurG select 0)-15, (getPos vehicle leader OurG select 1)-15, getPos vehicle leader OurG select 2]; leader OurG sideRadio ""K01r03""; s1 sideRadio ""K01r03a""; Volame=0";
  1729.             class Effects
  1730.             {
  1731.             };
  1732.             synchronizations[]={};
  1733.         };
  1734.         class Item6
  1735.         {
  1736.             position[]={38.038574,32.479885,39.489258};
  1737.             a=0.000000;
  1738.             b=0.000000;
  1739.             activationBy="ALPHA";
  1740.             repeating=1.000000;
  1741.             age="UNKNOWN";
  1742.             text="null";
  1743.             expActiv="volame=1; publicVariable ""Volame""";
  1744.             class Effects
  1745.             {
  1746.             };
  1747.             synchronizations[]={};
  1748.         };
  1749.         class Item7
  1750.         {
  1751.             position[]={WIZVAR_base2_X+6,WIZVAR_base2_Y,WIZVAR_base2_Z+3};
  1752.             a=450.000000;
  1753.             b=450.000000;
  1754.             activationBy="EAST";
  1755.             timeoutMin=15.000000;
  1756.             timeoutMid=30.000000;
  1757.             timeoutMax=55.000000;
  1758.             interruptable=1.000000;
  1759.             type="END1";
  1760.             age="UNKNOWN";
  1761.             text="KONEC";
  1762.             expCond="((""tank"" countType thislist) == 0 and (""man"" countType thislist) < 5 and not (canMove rt5) and not (canMove rt6) and not (canMove rt7) and druha and zakl1) or (Postup == 3)";
  1763.             expActiv="""2"" objStatus ""done""; leader OurG sideRadio ""K01r05""; Postup = 3; publicVariable ""Postup""";
  1764.             class Effects
  1765.             {
  1766.                 titleEffect="BLACK OUT";
  1767.             };
  1768.             synchronizations[]={};
  1769.         };
  1770.         class Item8
  1771.         {
  1772.             position[]={38.003906,32.801079,39.727539};
  1773.             a=0.000000;
  1774.             b=0.000000;
  1775.             repeating=1.000000;
  1776.             age="UNKNOWN";
  1777.             text="Velitel";
  1778.             expCond="player == leader player";
  1779.             expActiv="1 setradiomsg (localize ""STRCAMP_r1"")";
  1780.             class Effects
  1781.             {
  1782.             };
  1783.             synchronizations[]={};
  1784.         };
  1785.     };
  1786.  
  1787. };
  1788. class Intro
  1789. {
  1790.     addOns[]={};
  1791.     randomSeed=4657667.000000;
  1792.     class Intel
  1793.     {
  1794.     };
  1795. };
  1796. class OutroWin
  1797. {
  1798.     addOns[]={};
  1799.     randomSeed=16113155.000000;
  1800.     class Intel
  1801.     {
  1802.     };
  1803. };
  1804. class OutroLoose
  1805. {
  1806.     addOns[]={};
  1807.     randomSeed=2175491.000000;
  1808.     class Intel
  1809.     {
  1810.     };
  1811. };
  1812.